| Set: |
Reality Fracture |
| Type: |
Sorcery |
| Rarity: |
Common |
| Cost: |
{R} |
Creatures you control gain first strike until end of turn.
Draw a card.
"It's important to emphasize core principles, but to win duels you must extrapolate your designs to work in a variety of formats."
—*Advanced Tethering*